Traag Draconian

Large monstrosity, Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

walk 40 ft.

Saves

str +8, con +6

Condition Immunities

Charmed, Frightened

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

5

Proficiency Bonus

+3

Blood Frenzy

The draconian has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Controlled Fall

If the draconian falls and isn't incapacitated, it subtracts up to 50 feet from the fall when calculating the fall's damage.

Death Throes

If the draconian is reduced to 0 hit points, its body erupts into sludge that fills a 10-foot-radius sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature's speed is halved. A creature can use its action to scrape the sludge off itself or another creature within 5 feet of itself.

Actions

Multiattack

The draconian makes two Claw attacks.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Flaming Carnage (Recharge 5-6)

The draconian indulges its rage, wreathing itself in fire and moving up to its speed. The draconian can enter creatures' spaces during this move. During this movement, when the draconian enters a creature's space, the creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) fire damage and is knocked prone. On a successful save, the creature takes half as much damage and is pushed to the nearest space out of the draconian's path. A creature can be affected by this draconian's Flaming Carnage only once during a turn.