Transcendent Order Conduit

Small humanoid, any alignment

Armor Class

18 (Unarmored Defense)

Hit Points

97 (15d8 + 30)

Speed

50 ft.

Saves

wis +7, cha +4

Skills

performance +4, acrobatics +7, perception +7

Languages

Common plus one more language

Challenge

8

Proficiency Bonus

+3

Instinctive Reflexes

The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.

Unarmored Defense

While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Reactive

The conduit can take up to three reactions per round but only one per turn.

Actions

Multiattack

The conduit makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each): Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit's next turn. Push. The target is pushed up to 10 feet horizontally away from the conduit.