18 (Unarmored Defense)
97 (15d8 + 30)
50 ft.
wis +7, cha +4
performance +4, acrobatics +7, perception +7
Common plus one more language
8
+3
The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.
While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The conduit can take up to three reactions per round but only one per turn.
The conduit makes three Unarmed Strike attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each): Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit's next turn. Push. The target is pushed up to 10 feet horizontally away from the conduit.