Transmuter

Medium humanoid (any race), Any alignment

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d8)

Speed

walk 30 ft.

Saves

Int +6, Wis +4

Skills

Arcana +6, History +6

Languages

any four languages

Challenge

5

Transmuter's Stone

The transmuter carries a magic stone it crafted that grants its bearer one of the following effects: Darkvision out to a range of 60 feet An extra 10 feet of speed while the bearer is unencumbered Proficiency with Constitution saving throws Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit) If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Spellcasting

The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared: • Cantrips (at will): light, mending, prestidigitation, ray of frost • 1st level (4 slots): chromatic orb, expeditious retreat*, mage armor • 2nd level (3 slots): alter self*, hold person, knock* • 3rd level (3 slots): blink*, fireball, slow* • 4th level (3 slots): polymorph*, stoneskin • 5th level (1 slots): telekinesis* *Transmutation spell of 1st level or higher

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.