Trapper

Large monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

85 (10d10+30)

Speed

walk 10 ft., climb 10 ft.

Skills

Stealth +2

Senses

blindsight 30 ft., darkvision 60 ft.

Challenge

3

False Appearance

While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.

Trapper

Large monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

walk 20 ft., climb 20 ft.

Skills

Stealth +2

Senses

blindsight 30 ft., darkvision 60 ft.

Languages

Challenge

3

Proficiency Bonus

+2

False Appearance

If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn't part of the floor, wall, or ceiling.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 13 (3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.