16 (natural armor
149 (13d12 + 65)
30 ft.
bludgeoning, necrotic, piercing
fire
darkvision 60 ft.
Sylvan, Common, Elvish
10
While the tree of dread remains motionless, it is indistinguishable from a normal tree.
The tree of dread deals double damage to objects and structures.
The tree of dread makes three slam attacks with its branches.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
The tree of dread magically animates 1d4 trees it can see within 60 feet of it. These trees have the same statistics as the tree of dread, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the tree of dread. The tree remains animated for 1 day or until it dies; until the tree of dread dies or is more than 120 feet from the tree of dread; or until the tree of dread takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.