Tressym

Tiny beast, Chaotic Neutral

Armor Class

12

Hit Points

5 (2d4)

Speed

walk 40 ft., climb 30 ft., fly 40 ft.

Skills

Perception +5, Stealth +4

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common but can't speak

Challenge

0

Detect Invisibility

Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight

Keen Smell

The tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense

The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Find Familiar

With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a tressym in stead of a normal cat.

Actions

Claws

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Tressym

Tiny monstrosity, Chaotic Neutral

Armor Class

12

Hit Points

5 (2d4)

Speed

walk 40 ft., climb 30 ft., fly 40 ft.

Skills

Perception +5, Stealth +4

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common but can't speak

Challenge

0

Detect Invisibility

Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight

Keen Smell

The tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense

The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Find Familiar

With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a tressym in stead of a normal cat.

Actions

Claws

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.