12
5 (2d4)
walk 40 ft., climb 30 ft., fly 40 ft.
Perception +5, Stealth +4
poison
poisoned
darkvision 60 ft.
understands Common but can't speak
0
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
The tressym can detect whether a substance is poisonous by taste, touch, or smell.
With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a tressym in stead of a normal cat.
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
12
5 (2d4)
walk 40 ft., climb 30 ft., fly 40 ft.
Perception +5, Stealth +4
poison
poisoned
darkvision 60 ft.
understands Common but can't speak
0
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
The tressym can detect whether a substance is poisonous by taste, touch, or smell.
With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a tressym in stead of a normal cat.
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.