Trick and Treat

Large fey, chaotic evil

Armor Class

17 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

30 ft.

Skills

Perception +7

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish

Challenge

5

Magic Resistance

Trick and Treat has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, Trick and Treat can take the Hide action as a bonus action.

Sunlight Sensitivity

While in direct sunlight, Trick and Treat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Trick and Treat makes two melee attacks.

Candy Corn Axe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 3 (1d6) sugar damage.

Trick

Trick and Treat can use an action on its turn to target one creature within 30 feet of it. If the target can see Trick and Treat, the target must succeed on a DC 16 Wisdom saving throw or fall under the effects of the confusion spell.

Treat

Trick and Treat can use an action on its turn to target one creature within 30 feet of it. If the target can see Trick and Treat, the target must succeed on a DC 16 Wisdom saving throw or become overwhelmed with euphoria. The target is effectively stunned until the end of its next turn.