17 (natural armor)
76 (8d10 + 32)
30 ft.
Perception +7
darkvision 60 ft.
Common, Sylvan, Elvish
5
Trick and Treat has advantage on saving throws against spells and other magical effects.
While in dim light or darkness, Trick and Treat can take the Hide action as a bonus action.
While in direct sunlight, Trick and Treat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Trick and Treat makes two melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 3 (1d6) sugar damage.
Trick and Treat can use an action on its turn to target one creature within 30 feet of it. If the target can see Trick and Treat, the target must succeed on a DC 16 Wisdom saving throw or fall under the effects of the confusion spell.
Trick and Treat can use an action on its turn to target one creature within 30 feet of it. If the target can see Trick and Treat, the target must succeed on a DC 16 Wisdom saving throw or become overwhelmed with euphoria. The target is effectively stunned until the end of its next turn.