30 ft.
Deception +PB, Stealth +PB
Charmed, Frightened
darkvision 60 ft.
Sylvan, and any languages you know
+0
Once per turn when the Archon deals psychic damage with an Iridescent Strike, it can force the target to make an Intelligence saving throw. On a failure, it cannot see, hear, smell, sense, or target the Archon in any way until the start of your next turn.
As a bonus action, the Archon can force a creature it can see within 60 feet to make a Charisma saving throw. On a failure, it instantly switches places with the Archon. A creature can willingly fail the save.