18 (plate armor)
61 (6d10 + 18 + 10)
walk 40 ft., climb 30 ft.
Perception +10
understands Common but can't speak it
5
+3
Trinket has an additional 10 hit points, and has a +6 bonus to attack and damage rolls and to Wisdom (Perception) checks.
Trinket's attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks.
Trinket has advantage on Wisdom (Perception) checks that rely on smell.
If Trinket is reduced to 0 hit points and is within 100 feet of Vex, he is immediately drawn into the demiplane within Vex's raven's slumber and stabilized.
Trinket makes two attacks: one with his bite and one with his claws.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) piercing damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage.