Trobriand

Large construct, Unaligned

Armor Class

20 (natural armor)

Hit Points

210 (20d10+100)

Speed

walk 30 ft.

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

16

Fire Absorption

Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

Trobriand is immune to any spell or effect that would alter its form.

Magic Resistance

Trobriand has advantage on saving throws against spells and other magical effects.

Magic Weapons

Trobriand's weapon attacks are magical.

Actions

Multiattack

Trobriand makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6)

Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.