18 (natural armor)
138 (12d12 + 60)
30 ft., swim 30 ft.
Perception +5
darkvision 60 ft.
Giant, Sylvan
9
The river troll can breathe air and water.
The river troll has advantage on Wisdom (Perception) checks that rely on smell.
The river troll regains 12 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the river troll's next turn. The river troll only dies if it starts its turn with 0 hit points and doesn't regenerate.
The river troll deals double damage to objects and structures.
The river troll makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
When a river troll hits with a claw attack it can attempt to grapple the target and drown it (DC 16 Strength saving throw). Because of its size, the river troll can attempt to drown two Large or smaller targets at the same time.