Troll Boar

Large monstrosity, chaotic evil

Armor Class

13 (natural armor)

Hit Points

57 (6d10+24)

Speed

40 ft.

Skills

Perception +2

Senses

darkvision 60 ft.

Languages

-

Challenge

3

Keen Smell

The boar has advantage on Wisdom (Perception) checks that rely on smell.

Charge

If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Regeneration

The boar regains 10 hit points at the start of its turn. If the boar takes acid or fire damage, this trait doesn't function at the start of the boar's next turn. The boar dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Tusk

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.