17 (natural armor)
252 (24d10+120)
walk 30 ft.
Con +11, Wis +16, Cha +13
Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
charmed, grappled
darkvision 120 ft.
Common, Druidic, Elvish, Sylvan
18
If Trostani fails a saving throw, she can choose to succeed instead.
Trostani has advantage on saving throws against spells and other magical effects.
Trostani's weapon attacks are magical.
Trostani can communicate with beasts and plants as if they shared a language.
Once on her turn, Trostani can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Trostani's innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components: • At will: dispel magic, druidcraft • 3/Day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion • 1/Day each: conjure fey, mass cure wounds
Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained. Trostani can grapple no more than three targets at a time.
Melee Spell Attack: +16 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) radiant damage, and Trostani can choose one magic item she can see in the target's possession. Unless it's an artifact, the item's magic is suppressed until the start of Trostani's next turn.
Trostani conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.
Trostani can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Trostani regains spent legendary actions at the start of its turn.
Trostani makes one melee attack, with advantage on the attack roll.
Trostani bestows 20 temporary hit points on another creature she can see within 120 feet of her.
Trostani casts dispel magic.
Trostani casts suggestion: This counts as one of her daily uses of the spell.
Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Trostani uses a bonus action to end the effect. These trees understand Druidic and obey Trostani's spoken commands, but can't speak. If she issues no commands to them, the trees do nothing but follow her and take the Dodge action.