Trow

Small fey, chaotic evil

Armor Class

14

Hit Points

10 (3d6)

Speed

30 ft.

Skills

Deception +3, Perception +4, Sleight of Hand +6, Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1

Fey Ancestry

The trow has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The trow's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: minor illusion • 1/Day each: darkness, silent image

Nimble Escape

The trow can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 piercing damage and 3 (1d6) poison damage.

Sling

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.