14
10 (3d6)
30 ft.
Deception +3, Perception +4, Sleight of Hand +6, Stealth +6
darkvision 60 ft.
Common, Sylvan
1
The trow has advantage on saving throws against being charmed, and magic can't put it to sleep.
The trow's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: minor illusion • 1/Day each: darkness, silent image
The trow can take the Disengage or Hide action as a bonus action on each of its turns.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 piercing damage and 3 (1d6) poison damage.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.