14 (leather)
44 (8d8+8)
30 ft.
Dex +5
Acrobatics +5, Performance +5
Common
3
On each ofits turns, the dancer can use a bonus action to take the Dash or Disengage action.
The dancer makes three melee attacks: two with its scimitar and one with its whip.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) slashing damage.
As an action, the dancer begins to sing a song that magically boosts its attacks. Whenever the dancer makes an attack roll while singing, it can add a d4 to its roll. The dancer can maintain concentration to continue singing the song. If it loses concentration, the song ends.