14 (natural armor)
198 (12d20+72)
40 ft.
Con +10
-
10
The tuskaloth deals double damage to objects and structures.
If the tuskaloth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the tuskaloth can make one stomp attack against it as a bonus action.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8+9) piercing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10+9) piercing damage.
The tuskaloth pounds the ground with incredible force, causing a tremor. Each creature on the ground within 30 feet of the tuskaloth must succeed on a DC 18 Dexterity saving throw or be knocked prone. The tremor also deals 50 bludgeoning damage to any structure in contact with the ground in that area. A structure that drops to 0 hit points collapses.