Two Dry Cloaks

Medium humanoid (tabaxi), Any alignment

Armor Class

12

Hit Points

27 (6d8)

Speed

walk 30 ft.

Skills

Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of hand +4, Stealth +4

Senses

darkvision 60 ft.

Languages

any two languages

Challenge

1

Cunning Action

On each of its turns, Two Dry Cloaks can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

Two Dry Cloaks deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Two Dry Cloaks that isn't incapacitated and Two Dry Cloaks doesn't have disadvantage on the attack roll.

Feline Agility

When Two Dry Cloaks moves on its turn in combat, they can double their speed until the end of the turn. Once they uses this ability, Two Dry Cloaks can't use it again until they moves 0 feet on one of their turns.

Actions

Multiattack

Two Dry Cloaks makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws

Melee Weapon Attack: ++2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.