Two-Headed Crocodile

Large beast, Unaligned

Armor Class

12 (natural armor)

Hit Points

19 (3d10+3)

Speed

walk 20 ft., swim 30 ft.

Skills

Perception +2, Stealth +2

Challenge

1

Hold Breath

The two-headed crocodile can hold its breath for 15 minutes.

Two Heads

The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the crocodile's heads is asleep, its other head is awake.

Actions

Multiattack

The two-headed crocodile makes two attacks with its bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and that head of the crocodile can't bite another target.