Undead Phoenix

Huge undead, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

142 (15d12+45)

Speed

walk 30 ft., fly 90 ft.

Saves

Str +10, Con +7, Wis +7

Skills

Perception +7

Damage Immunities

fire, necrotic, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Challenge

12

Bilious Aura

A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.

Eternal Unlife

If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.

Actions

Multiattack

The undead phoenix makes three attacks. two with its claws and one with its decaying bite.

Claws

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.

Decaying Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.