Undead Pirate

Medium undead, neutral evil

Armor Class

14 (armor scraps)

Hit Points

19 (3d8 + 6)

Speed

30 ft., swim 30 ft.

Skills

Acrobatics +5, Athletics +4, Deception +3, Intimidation +3

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

1

Lightfooted

The undead pirate can take the Dash or Disengage action as a bonus action on each of its turns.

Pull Themselves Together

If the undead pirate loses a limb or other body part, it can reattach it.

Sea Legs

The undead pirate has advantage on ability checks and saving throws to resist being knocked prone.

Sunlight Sensitivity

While in sunlight, the undead pirate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

The Moon Doesn't Lie

Only moonlight reveals the undead pirate's true skeletal form.

Undead Fortitude

If damage reduces the undead pirate to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead pirate drops to 1 hit point instead.

Actions

Multiattack

The undead pirate makes two attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.