Underworld Dryad

Medium fey, neutral evil

Armor Class

12 (16 with barksin)

Hit Points

55 (10d8 + 10)

Speed

30 ft.

Skills

Perception +6, Persuasion +8, Stealth +5

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Elvish, Undercommon

Challenge

3

Innate Spellcasting

The dryad's innate spellcasting ability is Charisma (spell save DC 15). The dryad can innately cast the following spells, requiring no components. • At will: detect evil and good, druidcraft, poison spray • 3/Day: dispel evil and good, entangle, silence • 1/Day: barkskin, pass without trace, shillelagh

Magic Resistance

The dryad has advantage on saving throws against spells and other magical effects.

Mushroom Stride

Once on her turn, the dryad can use 10 feet of her movementto step magically into one living mushroom within her reach and emerge from a second living mushroom within 60 feet of the first mushroom appearing in an unoccupied space within 5 feet of the second mushroom. Both mushroom must be Large or bigger.

Speak With Beasts and Plants

The dryad can communicate with beasts and plants as if they shared a language.

Actions

Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.