17 (breastplate, shield)
26 (4d8+8)
walk 30 ft.
Athletics +5, History +4, Perception +3, Religion +4
radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
necrotic
poison
exhaustion, poisoned
darkvision 60 ft.
Common, Elvish
2
The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.
The soldier has advantage on saving throws against any effect that turns undead.
The soldier makes two spear attacks.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead.