14 (natural armor)
71 (11d6+33)
walk 30 ft., fly 40 ft.
Perception +2
necrotic, piercing
bludgeoning
poison
charmed, exhaustion, frightened, paralyzed, poisoned
darkvision 60 ft.
Common, Draconic
4
Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.
As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.
The unhatched's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components: • At will: chill touch, minor illusion • 1/Day each: bane
The unhatched makes one bite attack and one claw attack.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.