Unicorn, Green

Large fey, chaotic neutral

Armor Class

13

Hit Points

60 (8d10 + 16)

Speed

50 ft.

Skills

Perception +6, Stealth +5

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish, Primordial

Challenge

4

Forest Camouflage

The green unicorn has advantage on Stealth (Dexterity) checks in the forest environment.

Innate Spellcasting

The green unicorn's innate spellcasting ability is Wisdom (spell save DC 14). The green unicorn can innately cast the following spells, requiring no components. • At will: druidcraft, resistance • 1/Day: cure wounds, entangle, moonbeam, purify food and drink, speak with animals, speak with plants, spike growth

Magic Resistance

The green unicorn has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The green unicorn makes two attacks: one with its hooves and one with its horn.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.