13
60 (8d10 + 16)
50 ft.
Perception +6, Stealth +5
darkvision 60 ft.
Sylvan, Elvish, Primordial
4
The green unicorn has advantage on Stealth (Dexterity) checks in the forest environment.
The green unicorn's innate spellcasting ability is Wisdom (spell save DC 14). The green unicorn can innately cast the following spells, requiring no components. • At will: druidcraft, resistance • 1/Day: cure wounds, entangle, moonbeam, purify food and drink, speak with animals, speak with plants, spike growth
The green unicorn has advantage on saving throws against spells and other magical effects.
The green unicorn makes two attacks: one with its hooves and one with its horn.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.