15 (natural armor), 17 (Aberrant Armor only)
95 (10d10 + 40)
walk 40 ft.
Con +7, Wis +5
Perception +5
petrified (Aberrant Armor only)
darkvision 60 ft.
—
8
When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block.
The horror can move through any opening at least 1 inch wide without squeezing.
Any creature that touches the horror or hits it with a melee attack takes 5 (1d10) acid damage.
The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.
The horror makes two Limbs attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.