13
78 (12d8 + 24)
30 ft.
Perception +5, Stealth +7, Insight +5
bludgeoning, piercing, and slashing from nonmagical attacks
poison
poisoned
darkvision 60 ft.
Common, Elvish, Sylvan
5
+2
The urban dryad's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no components: At will: druidcraft 2/day each: earth tremor, goodberry, thorn whip 1/day each: calm emotions, earthbind, pass without trace
While hidden or resting, an urban dryad is indistinguishable from a mass of ivy creepers
The urban dryad has advantage on saving throws against spells and other magical effects.
The urban dryad can communicate with beasts and plants as if they shared a language.
The urban dryad makes two lash attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 1) slashing damage plus 11 (2d10) poison damage.
Ranged Weapon Attack: +6 to hit, reach 5 ft., one target range 30/120. Hit: 4 (1d6 + 1) piercing damage plus 11 (2d10) poison damage.
The urban dryad can step magically from one shadow within its reach and emerge from a second unoccupied shadow within 60 feet of the original shadow.