14 (17 with mage armor)
126 (23d8+23)
walk 30 ft.
Str +2, Dex +4, Con +3, Int +12, Wis +7, Cha +5
Arcana +10, History +10
Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
13
Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
Vajra has advantage on saving throws against spells and other magical effects.
While holding the blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation • 1st level (4 slots): detect magic, identify, mage armor, thunderwave • 2nd level (3 slots): invisibility, misty step, web • 3rd level (3 slots): counterspell, fly, sending • 4th level (3 slots): banishment, fire shield, stoneskin • 5th level (3 slots): Bigby's hand, geas, telekinesis • 6th level (1 slots): chain lightning, globe of invulnerability • 7th level (1 slots): forcecage, prismatic spray • 8th level (1 slots): antimagic field, power word stun • 9th level (1 slots): imprisonment
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.