Valindra Shadowmantle

Medium undead, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

135 (18d8+54)

Speed

walk 30 ft.

Saves

Con +10, Int +12, Wis +9

Skills

Arcana +19, History +12, Insight +9, Perception +9

Damage Resistances

cold, lightning, necrotic

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

truesight 120 ft.

Languages

Common, Abyssal, Draconic, Dwarvish, Elvish, Infernal

Challenge

21

Mask

As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her.

Preparation

When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.

Legendary Resistance (3/Day)

If Valindra fails a saving throw, she can choose to succeed instead.

Rejuvenation

If destroyed Valindra gains a new body in 1d10 days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

Valindra has advantage on saving throws against any effect that turns undead.

Spellcasting

Valindra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Valindra has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight, dimension door • 5th level (3 slots): cloudkill, scrying • 6th level (1 slots): disintegrate, globe of invulnerability • 7th level (1 slots): finger of death, plane shift • 8th level (1 slots): dominate monster, power word stun • 9th level (1 slots): power word kill

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary actions

Legendary Actions (4/Turn)

Valindra can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Valindra regains spent legendary actions at the start of its turn.

Cantrip

Valindra casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

Valindra uses her Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each non-undead creature within 20 feet of Valindra must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.