Vampirate

Medium undead, typically lawful evil

Armor Class

14 (natural armor)

Hit Points

42 (5d8 + 20)

Speed

walk 30 ft.

Senses

darkvision 120 ft.

Languages

the languages it knew in life

Challenge

2

Proficiency Bonus

+2

Explode

When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.

Spider Climb

The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature

The vampirate doesn't require air or drink.

Actions

Energy Drain

Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.