Vampire Thrall

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

12

Hit Points

52 (8d8+16)

Speed

walk 30 ft.

Saves

Dex +4, Con +4

Languages

Common

Challenge

2

Blood-bound

If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week and it loses darkvision and its Keen Senses, Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.

Keen Senses

The thrall has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Limited Regeneration

The thrall regains 2 hp at the start of its turn if it has at least 1 hp and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.

Spider Climb

The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the thrall has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The vampire thrall makes two longsword attacks.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.