Vanifer

Medium humanoid (tiefling), Neutral Evil

Armor Class

15 (studded leather armor)

Hit Points

112 (15d8+45)

Speed

walk 30 ft.

Skills

Arcana +5, Deception +8, Performance +8

Damage Immunities

fire

Senses

darkvision 60 ft.

Languages

Common, Ignan, Infernal

Challenge

9

Funeral Pyre

When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.

Legendary Resistance (2/Day)

If Vanifer fails a saving throw, she can choose to succeed instead.

Spellcasting

Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer knows the following sorcerer spells: • Cantrips (at will): chill touch, fire bolt, friends, mage hand, message, produce flame, thaumaturgy • 1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield • 2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray • 3rd level (3 slots): counterspell, fireball, hypnotic pattern • 4th level (3 slots): wall of fire • 5th level (2 slots): dominate person

Actions

Multiattack

Vanifer makes two attacks.

Tinderstrike

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) fire damage.

Legendary actions

Lair Actions

If Vanifer is in the fire node while Imix isn't, the tiefling can take lair actions. On initiative count 20 (losing initiative ties), Vanifer uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can't cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or hypnotic pattern. If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2) hit points.