Varram

Medium humanoid (dwarf), Neutral Evil

Armor Class

16 (studded leather armor)

Hit Points

110 (17d8+34)

Speed

walk 25 ft.

Saves

Wis +4

Skills

Deception +6, Stealth +7

Damage Resistances

one of the following: acid, cold, fire, lightning, poison, poison

Senses

darkvision 60 ft.

Languages

Common, Draconic, Infernal, Dwarvish

Challenge

7

5etools Note

Varram is presented in The Rise of Tiamat as a male dwarf. The dragonsoul statblock, modified with dwarf racial traits, has been provided here for ease of use.

Dragon Fanatic

Varram has advantage on saving throws against being charmed or frightened. While Varram can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, Varram ignores the effects of being charmed or frightened.

Fanatic Advantage

Once per turn, if Varram makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight

Varram can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics

Varram has advantage on an attack roll against a creature if at least one of Varram's allies is within 5 feet of the creature and the ally isn't incapacitated.

Dwarven Resilience

Varram has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Varram attacks twice with its shortsword.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which Varram has resistance.

Orb of Dragon's Breath (3/Day)

Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which Varram has damage resistance.