9
93 (11d8+44)
walk 30 ft.
lightning, poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
understands the languages of its creator but can't speak
5
Whenever Vasilka starts its turn with 40 hit points or fewer, roll a d6. On a 6, Vasilka goes berserk. On each of its turns while berserk, Vasilka attacks the nearest creature it can see. If no creature is near enough to move to and attack, Vasilka attacks an object, with preference for an object smaller than itself. Once Vasilka goes berserk, it continues to do so until it is destroyed or regains all its hit points. Vasilka's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. Vasilka must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, Vasilka ceases being berserk. If it takes damage while still at 40 hit points or fewer, Vasilka might go berserk again.
If Vasilka takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Vasilka is immune to any spell or effect that would alter its form.
Whenever Vasilka is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Vasilka has advantage on saving throws against spells and other magical effects.
Vasilka's weapon attacks are magical.
Vasilka makes two slam attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.