Vegepygmy Scavenger

Small plant, typically neutral

Armor Class

13 (natural armor)

Hit Points

13 (3d6 + 3)

Speed

30 ft.

Skills

stealth +4, sleight of hand +4, perception +2

Damage Resistances

lightning, piercing

Senses

darkvision 60 ft.

Languages

Vegepygmy

Challenge

1/4

Proficiency Bonus

+2

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Nimble Escape (Bonus Action)

The vegepygmy takes the Disengage or Hide action.