Vegepygmy Thorny Hunter

Medium plant, unaligned

Armor Class

14 (natural armor)

Hit Points

27 (5d8 + 5)

Speed

40 ft.

Skills

survival +4, stealth +4, perception +4

Damage Resistances

lightning, piercing

Senses

darkvision 60 ft.

Challenge

2

Proficiency Bonus

+2

Pack Tactics

The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body

At the start of its turn, the vegepygmy deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have the prone condition.