17 (studded leather)
91 (14d6 + 42)
walk 25 ft.
Dex +9, Wis +6
Deception +4, Nature +8, Perception +10, Persuasion +8, Stealth +13, Survival +10
Abyssal, Common, Halfling, Infernal, telepathy 30 ft.
9
Vellin is accompanied by a wolf with maximum hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an owl companion with maximum hit points (3). On Vellin's turn, the owl can perform a flyby on a creature of Vellin's choice. The next attack that Vellin makes against that creature has advantage.
Vellin has advantage on saving throws against being frightened.
Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight.
When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) damage.
Vellin can take the Disengage or Hide action as a bonus action on each of his turns.
Vellin makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +9 to hit, ranged 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.