Vellin Farstride

Small humanoid (halfling), neutral good

Armor Class

17 (studded leather)

Hit Points

91 (14d6 + 42)

Speed

walk 25 ft.

Saves

Dex +9, Wis +6

Skills

Deception +4, Nature +8, Perception +10, Persuasion +8, Stealth +13, Survival +10

Languages

Abyssal, Common, Halfling, Infernal, telepathy 30 ft.

Challenge

9

Animal Companions

Vellin is accompanied by a wolf with maximum hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an owl companion with maximum hit points (3). On Vellin's turn, the owl can perform a flyby on a creature of Vellin's choice. The next attack that Vellin makes against that creature has advantage.

Brave

Vellin has advantage on saving throws against being frightened.

Keen Hearing and Sight

Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fiend Slayer

When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) damage.

Nimble Escape

Vellin can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack

Vellin makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Shortbow

Ranged Weapon Attack: +9 to hit, ranged 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.