Venomous Gnoll

Medium humanoid (gnoll), Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

33 (6d8 + 6)

Speed

walk 30 ft.

Saves

con +3

Skills

stealth +4

Damage Resistances

Poison

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

1

Proficiency Bonus

+2

Rampage

When the venomous gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The venomous gnoll makes two attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 2 (1d4) poison damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 2 (1d4) poison damage.

Spine Spike

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 2 (1d4) poison damage.