14 (hide armor)
119 (14d10+42)
walk 50 ft.
Dex +5, Con +6, Wis +5
Animal handling +5, Athletics +7, Stealth +5
Common, Giant
5
A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack).
The verbeeg's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components: • 1/Day each: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk
The verbeeg makes two melee attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two hands to make a melee attack.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 9 (3d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.