13
18 (4d6+4)
30 ft., climb 30 ft.
Perception +6, Stealth +5
darkvision 60 ft.
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1/2
The verdalin has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
The verdalin's innate spellcasting ability is Charisma (spell save DC 12). The verdalin can innately cast the following spells, requiring no material components: • At will: minor illusion, silent image • 1/day each: mirror image, phantasmal force
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) piercing damage.