20 (+2 plate armor)
143 (22d8 + 44)
walk 30 ft.
wis +10, cha +9
perception +16, religion +9
Fire
Charmed, Frightened
darkvision 60 ft.
Abyssal, Common, Draconic
17
+6
Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18): • At will: light, thaumaturgy • 2/Day each: bane, fear, freedom of movement, greater restoration, hold monster, revivify
Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a d4 and add the number rolled to the attack roll.
If Verminaard fails a saving throw, he can choose to succeed instead.
Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included above).
Verminaard makes two Nightbringer attacks and uses Malediction.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of Verminaard's next turn.
Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10) necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one.
Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.
Verminaard can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Verminaard regains spent legendary actions at the start of its turn.
Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.
Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.
Verminaard uses Spellcasting.