Viari

Medium humanoid (human), Chaotic Good

Armor Class

18 (+1 Studded Leather Armor, 19 (+1 Studded Leather Armor) while wielding two melee weapons)

Hit Points

65 (10d8+20)

Speed

walk 30 ft.

Saves

Dex +8, Int +3

Skills

Acrobatics +11, Athletics +7, Perception +5, Performance +5, Persuasion +5, Sleight of hand +11, Stealth +8

Languages

Common, Draconic, Thieves' cant

Challenge

5

Evasion

If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.

Second-Story Work

Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers increases by 5 feet.

Sneak Attack (1/Turn)

Viari deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viari that isn't incapacitated and Viari doesn't have disadvantage on the attack roll.

Actions

Multiattack

Viari makes two attacks with his shortsword and two attacks with his rapier.

Shortsword +1

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Rapier

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.