21 (cloak of protection, plate, shield)
81 (18d8)
walk 30 ft.
Con +5, Wis +10
Insight +10, Persuasion +7, Religion +12
necrotic
darkvision 60 ft.
Celestial, Common, Elvish
13
Viconia wears a belt of fire giant strength and a cloak of protection and wields a mace +3. Without the belt, her strength is 12 and her Speed. is reduced to 20 ft.
Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Viconia's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire
While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Viconia is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Viconia has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): bestow curse, spirit guardians • 4th level (3 slots): deathward, wall of fire • 5th level (2 slots): antilife shell, flame strike • 6th level (1 slot): blade barrier • 7th level (1 slot): divine word • 8th level (1 slot): holy aura
Viconia attacks with her Mace +3 and casts a spell.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.