Viconia DeVir

Medium humanoid (drow), neutral evil

Armor Class

21 (cloak of protection, plate, shield)

Hit Points

81 (18d8)

Speed

walk 30 ft.

Saves

Con +5, Wis +10

Skills

Insight +10, Persuasion +7, Religion +12

Damage Resistances

necrotic

Senses

darkvision 60 ft.

Languages

Celestial, Common, Elvish

Challenge

13

Special Equipment

Viconia wears a belt of fire giant strength and a cloak of protection and wields a mace +3. Without the belt, her strength is 12 and her Speed. is reduced to 20 ft.

Fey Ancestry

Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow

While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Innate Spellcasting

Viconia's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Sunlight Sensitivity

While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Viconia is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Viconia has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): bestow curse, spirit guardians • 4th level (3 slots): deathward, wall of fire • 5th level (2 slots): antilife shell, flame strike • 6th level (1 slot): blade barrier • 7th level (1 slot): divine word • 8th level (1 slot): holy aura

Actions

Multiattack

Viconia attacks with her Mace +3 and casts a spell.

Mace, +3

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.