Victoria Van Vamp

Medium humanoid (half-elf), neutral evil

Armor Class

15 (18 with mage armor)

Hit Points

78 (12d8 + 24)

Speed

30 ft.

Saves

Int +8, Wis +7, Cha +14

Skills

Deception +14, Perception +7, Persuasion +14

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish, Common

Challenge

12

Fey Ancestry

Victoria has advantage on saving throws against being charmed, and magic can't put her to sleep.

Spellcasting

Victoria is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared • Cantrips (at will): chill touch, dancing lights, fire bolt, message • 1st level (4 slots): charm person, mage armor, magic missile, sleep • 2nd level (3 slots): hold person, invisibility, misty step, suggestion • 3rd level (3 slots): counterspell, fireball, lightning bolt • 4th level (3 slots): banishment, blight, dimension door • 5th level (2 slots): dominate person, modify memory

Actions

Intoxicating Touch

Victoria touches a willing creature or a creature charmed by her. The creature must make a successful DC 22 Wisdom saving throw or follow Victoria's orders. Each time Victoria or her companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts for 24 hours or until Victoria dies, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Hypnotic Gaze

As an action, she can choose one creature that she can see within 30 feet of her. If the target can see or hear her, it must succeed on a Wisdom saving throw against DC 22 or be charmed by her until the end of her next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.