Victoro Cassalanter

Medium humanoid (half-elf), Lawful Evil

Armor Class

15 (glamoured studded leather, ring of protection)

Hit Points

97 (15d8+30)

Speed

walk 30 ft.

Saves

Con +6, Wis +7

Skills

History +7, Insight +7, Persuasion +8, Religion +7

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common, Draconic, Elvish, Infernal

Challenge

10

Special Equipment

Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.

Fey Ancestry

Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.

Rod of Rulership

Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be charmed for 8 hours by Victoro. While charmed in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.

Spellcasting

Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared: • Cantrips (at will): guidance, light, mending, spare the dying, thaumaturgy • 1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary • 2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon • 3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy • 4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph • 5th level (2 slots): dominate person, flame strike, modify memory, insect plague • 6th level (1 slots): heal • 7th level (1 slots): divine word • 8th level (1 slots): earthquake

Actions

Multiattack

Victoro makes two attacks with his rapier.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Cloak of Shadows (2/Day)

Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.

Summon Devil (Recharges after 9 Days)

Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.