Virruza

Large aberration, Chaotic Neutral

Armor Class

16 (natural armor)

Hit Points

127 (15d10 + 45)

Speed

walk 30 ft.

Skills

arcana +3, perception +2

Damage Resistances

acid, cold, fire, lightning, thunder

Senses

blindsight 30 ft., darkvision 60 ft.

Languages

Slaad, telepathy 60 ft.

Challenge

8

Proficiency Bonus

+3

Death Throes

When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.

Magic Resistance

Virruza has advantage on saving throws against spells and other magical effects.

Regeneration

Virruza regains 10 hit points at the start of his turn if he has at least 1 hit point.

Innate Spellcasting

Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components: • At will: detect magic, detect thoughts, mage hand • 1/Day: fireball • 2/Day each: fear, invisibility (self only)

Actions

Multiattack

Virruza makes three attacks: one with his bite and two with his claws or staff. Alternatively, he uses his Hurl Flame twice.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Staff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hurl Flame

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.