16 (natural armor)
127 (15d10 + 45)
walk 30 ft.
arcana +3, perception +2
acid, cold, fire, lightning, thunder
blindsight 30 ft., darkvision 60 ft.
Slaad, telepathy 60 ft.
8
+3
When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.
Virruza has advantage on saving throws against spells and other magical effects.
Virruza regains 10 hit points at the start of his turn if he has at least 1 hit point.
Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components: • At will: detect magic, detect thoughts, mage hand • 1/Day: fireball • 2/Day each: fear, invisibility (self only)
Virruza makes three attacks: one with his bite and two with his claws or staff. Alternatively, he uses his Hurl Flame twice.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.