19 (natural armor)
204 (24d8 + 96)
40 ft., fly 100 ft.
Wis +13, Cha +14
Insight +13, Nature +12, Perception +13
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhausted, paralyzed, poisoned
darkvision 120 ft.
Celestial, telepathy 120 ft.
23
Any charm magic within 60 ft. of Chastity ends.
Chastity can aide a humanoid by creating a magical golden belt that will provide immunity from any charm magic for 8 hours. Only a celestial can remove the belt before then.
Chastity's spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). The celestial can innately cast the following spells, requiring no components • At will: blade barrier, bless, detect evil and good, guidance, light • 3/Day each: calm emotions, guiding bolt (11th level), shield of faith, zone of truth • 1/Day each: commune, hallow, silence
If Chastity fails a saving throw, she can choose to succeed instead.
Chastity has advantage on saving throws against spells and other magical effects.
Chastity's weapon attacks are magical.
Chastity can use a bonus action to make her wings disappear or reappear at any time.
Chastity makes three melee attacks.
Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 13 (3d8) radiant damage.
Chastity casts a cantrip.
Chastity touches another creature. The target magically regains 18 (4d8) hit points.
Chastity targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.