Virtue, Chastity

Medium celestial, lawful good

Armor Class

19 (natural armor)

Hit Points

204 (24d8 + 96)

Speed

40 ft., fly 100 ft.

Saves

Wis +13, Cha +14

Skills

Insight +13, Nature +12, Perception +13

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, exhausted, paralyzed, poisoned

Senses

darkvision 120 ft.

Languages

Celestial, telepathy 120 ft.

Challenge

23

Aura of Clarity

Any charm magic within 60 ft. of Chastity ends.

Chastity Belt (1/Day)

Chastity can aide a humanoid by creating a magical golden belt that will provide immunity from any charm magic for 8 hours. Only a celestial can remove the belt before then.

Innate Spellcasting

Chastity's spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). The celestial can innately cast the following spells, requiring no components • At will: blade barrier, bless, detect evil and good, guidance, light • 3/Day each: calm emotions, guiding bolt (11th level), shield of faith, zone of truth • 1/Day each: commune, hallow, silence

Legendary Resistance (3/Day)

If Chastity fails a saving throw, she can choose to succeed instead.

Magical Resistance

Chastity has advantage on saving throws against spells and other magical effects.

Magical Weapons

Chastity's weapon attacks are magical.

Spread Wings

Chastity can use a bonus action to make her wings disappear or reappear at any time.

Actions

Multiattack

Chastity makes three melee attacks.

Holy Spear

Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 13 (3d8) radiant damage.

Legendary actions

Cantrip

Chastity casts a cantrip.

Healing Touch (Costs 2 Actions)

Chastity touches another creature. The target magically regains 18 (4d8) hit points.

Blinding Gaze (Costs 3 Actions)

Chastity targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.