19 (natural armor)
273 (26d10 + 130)
40 ft.
Str +13, Con +12, Wis +13
Insight +13, Investigation +8, Perception +13, Survival +13
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhausted, frightened, poisoned, prone
darkvision 120 ft.
Celestial, telepathy 120 ft.
23
Diligence knows if he hears a lie.
Diligence's innate spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: detect evil and good, druidcraft, mending • 3/Day each: animal friendship, dispel evil and good, healing word, meld into stone, speak with animals • 1/Day each: commune, mass cure wounds
If Diligence fails a saving throw, she can choose to succeed instead.
Chastity has advantage on saving throws against spells and other magical effects.
Diligence's weapon attacks are magical.
Diligence has a number of useful tools strapped to his leather belt.
Diligence makes three attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 13 (3d8) radiant damage.
Diligence akes an attack with his warhammer.
A shout of encouragement from Diligence can cause up to three allies within 60 feet of him to each use their reaction to make one weapon attack.
Diligence shouts and each creature of his choice that is within 120 ft. and hears it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Diligence's Divine Shout for the next 24 hours. In addition, there is a 25% chance that any good aligned creatures within the same area will come to Diligence's aid.