Virtue, Diligence

Large celestial, lawful good

Armor Class

19 (natural armor)

Hit Points

273 (26d10 + 130)

Speed

40 ft.

Saves

Str +13, Con +12, Wis +13

Skills

Insight +13, Investigation +8, Perception +13, Survival +13

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, exhausted, frightened, poisoned, prone

Senses

darkvision 120 ft.

Languages

Celestial, telepathy 120 ft.

Challenge

23

Divine Awareness

Diligence knows if he hears a lie.

Innate Spellcasting

Diligence's innate spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: detect evil and good, druidcraft, mending • 3/Day each: animal friendship, dispel evil and good, healing word, meld into stone, speak with animals • 1/Day each: commune, mass cure wounds

Legendary Resistance (3/Day)

If Diligence fails a saving throw, she can choose to succeed instead.

Magical Resistance

Chastity has advantage on saving throws against spells and other magical effects.

Magical Weapons

Diligence's weapon attacks are magical.

Medieval Tools

Diligence has a number of useful tools strapped to his leather belt.

Actions

Multiattack

Diligence makes three attacks.

Warhammer

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 13 (3d8) radiant damage.

Legendary actions

Warhammer Attack

Diligence akes an attack with his warhammer.

Encouragement (Costs 2 Actions)

A shout of encouragement from Diligence can cause up to three allies within 60 feet of him to each use their reaction to make one weapon attack.

Divine Shout (Costs 3 Actions)

Diligence shouts and each creature of his choice that is within 120 ft. and hears it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Diligence's Divine Shout for the next 24 hours. In addition, there is a 25% chance that any good aligned creatures within the same area will come to Diligence's aid.