19 (natural armor)
294 (28d8 + 168)
30 ft.
Con +13, Wis +14, Cha +10
Insight +14, Perception +14
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhausted, frightened
truesight 120 ft.
Celestial, telepathy 120 ft.
23
Humility knows if she hears a lie.
Humility's innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: calm emotions, friends, guidance, light, spare the dying • 3/Day each: bless, dimension door, enhance ability, mass cure wounds (5th level), protection from evil and good, sanctuary, silence • 1/Day each: aid, beacon of hope, daylight, gentle repose, glyph of warding, greater restoration
If Humility fails a saving throw, it can choose to succeed instead.
Humility has advantage on saving throws against spells and other magical effects.
Humility's weapon attacks are magical.
Humility can't be targeted by divination magic, or be perceived through magical scrying sensors.
Humility makes two melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 36 (8d8) radiant damage.
Humility touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Humility casts a cantrip.
Humility vanishes in a mist and reappears nearby.
Humility magically encourages any allies within 30 ft. These creatures can add 1d6 to their next saving throw or attack roll.