Virtue, Humility

Medium celestial, neutral good

Armor Class

19 (natural armor)

Hit Points

294 (28d8 + 168)

Speed

30 ft.

Saves

Con +13, Wis +14, Cha +10

Skills

Insight +14, Perception +14

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

truesight 120 ft.

Languages

Celestial, telepathy 120 ft.

Challenge

23

Divine Awareness

Humility knows if she hears a lie.

Innate Spellcasting

Humility's innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: calm emotions, friends, guidance, light, spare the dying • 3/Day each: bless, dimension door, enhance ability, mass cure wounds (5th level), protection from evil and good, sanctuary, silence • 1/Day each: aid, beacon of hope, daylight, gentle repose, glyph of warding, greater restoration

Legendary Resistance (3/Day)

If Humility fails a saving throw, it can choose to succeed instead.

Magical Resistance

Humility has advantage on saving throws against spells and other magical effects.

Magical Weapons

Humility's weapon attacks are magical.

Undetectable

Humility can't be targeted by divination magic, or be perceived through magical scrying sensors.

Actions

Multiattack

Humility makes two melee attacks.

Staff

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 36 (8d8) radiant damage.

Healing Touch (4/Day)

Humility touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary actions

Cantrip

Humility casts a cantrip.

Misty Step (Costs 2 Actions)

Humility vanishes in a mist and reappears nearby.

Inspire Others (Costs 2 Actions)

Humility magically encourages any allies within 30 ft. These creatures can add 1d6 to their next saving throw or attack roll.