Virtue, Kindness

Medium celestial, lawful good

Armor Class

18 (natural armor)

Hit Points

228 (24d8 + 120)

Speed

30 ft.

Saves

Con +12, Wis +14

Skills

Insight +14, Nature +11, Perception +14

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

darkvision 120 ft.

Languages

Celestial, telepathy 120 ft.

Challenge

23

Innate Spellcasting

Kindness's innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Kindness can innately cast the following spells, requiring no components • At will: friends, guidance, light, purify food and drink, spare the dying • 3/Day each: bless, calm emotions, create food and water, dimension door, mass cure wounds (3rd level) • 1/Day each: beacon of hope, glyph of warding, plane shift

Legendary Resistance (3/Day)

If Kindness fails a saving throw, she can choose to succeed instead.

Magical Resistance

Kindness has advantage on saving throws against spells and other magical effects.

Magical Weapons

Kindness's weapon attacks are magical.

Peaceful Presence

Any creature within 60 feet of him cannot be frightened.

Shapechange

Kindness can use a bonus action to shapechange into any kind of Medium-sized humanoid or back into his true form. All his statistics are the same and any equipment he is wearing or carrying is transformed with him. If Kindness dies, he reverts back to his true form.

Water Walker

Kindness can walk on any body of water.

Actions

Multiattack

Kindness makes two melee attacks.

Unarmed Strike

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 22 (5d8) radiant damage.

Inspire Allies (4/Day)

Kindness calls out and any non-evil creatures within 60 ft. add +2 to their next saving throw, ability check, or attack roll.

Foster Peace

If a non-evil creature hits Kindness with an attack roll while within 60 feet of him, Kindness magically causes the attack to miss, provided he can see the attacker.

Legendary actions

Cast Cantrip

Kindness casts a cantrip.

Healing Touch (Costs 3 Actions)

Kindness touches a creature and heals 30 (6d8 + 3) hit points.

Halo Throw (Costs 3 Actions)

A halo forms above Kindness's head. He grabs it and throws it. One evil creature of his choice within 100 ft. is automatically hit and takes 27 (6d8) radiant damage.