Virtue, Temperance

Medium celestial, lawful good

Armor Class

19 (natural armor)

Hit Points

231 (22d8 + 132)

Speed

30 ft., swim 30 ft.

Saves

Con +13, Wis +13

Skills

Insight +13, Medicine +13, Nature +11, Perception +13, Survival +13

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

darkvision 120 ft.

Languages

Celestial, telepathy 120 ft.

Challenge

23

Divine Awareness

Temperance knows if she hears a lie.

Innate Spellcasting

Temperance's innate spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: create food and water, friends, purify food and water • 3/Day each: charm person, control water, dimension door, shape water, thunderwave (5th level) • 1/Day each: commune, expeditious retreat, revivify, suggestion

Legendary Resistance (3/Day)

If Temperance fails a saving throw, it can choose to succeed instead.

Magical Resistance

Temperance has advantage on saving throws against spells and other magical effects.

Magical Weapons

Temperance's weapon attacks are magical.

Actions

Multiattack

Temperance makes two ranged attacks.

Water Jet

Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 27 (5d8 + 5) force damage plus 9 (2d8) radiant damage.

Holy Toll (Recharge 5-6)

Temperance can bang her two water containers together and create a wave of sound. Any creatures within 60 ft. must make a successful DC 20 Constitution saving throw or be deafened and take 77 (22d6) force damage, half damage on a save. Any creature that succeeds on the saving throw is immune to the chime for the next 24 hours.

Legendary actions

Cantrip

Temperance casts a cantrip.

Shimmering Shield (Costs 2 Actions)

Temperance creates a shimmering, magical field around herself or another creature she can see within 60 ft. of her. The target gains a +2 bonus to AC until the end of Temperance's next turn.

Healing Touch (Costs 2 Actions)

Temperance touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, poison, blindness, or deafness.